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Easy RPG

A modular, extensible RPG framework built with Unity. Focused on Decoupled Architecture and Performance-Driven UI. Moving beyond hardcoded logic into a data-driven ecosystem.

Architecture

Service-Oriented (SOA)

Data Format

JSON / ScriptableObjects

UI Framework

LeanTween / Event-Based

Scripting

C# / Unity LTS

System_Video
Gameplay

Turn-Based Combat

Real-time turn-based combat system with event-driven mechanics and dynamic UI feedback.

Map & Navigation UI
System_Preview
Interface Design

Map & Navigation UI

Custom minimap logic with dynamic quest markers and coordinate tracking.

Inventory & Persistence
System_Preview
Data Management

Inventory & Persistence

Grid-based inventory system synced with custom JSON serialization.

System
Architecture

Moving away from rigid monolithic structures. Implementing systems that favor expansion over modification.

Development Roadmap

01
Completed

Core Systems

Architecture for SOA, Event Bus, and core data management systems has been implemented.

02
In Progress

Combat & AI

FSM-based enemy AI and probability-based combat engine development.

03
Planned

Polish & UI

Shader-graph integration and a comprehensive visual overhaul of the UGUI.