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Easy RPG
A modular, extensible RPG framework built with Unity. Focused on Decoupled Architecture and Performance-Driven UI. Moving beyond hardcoded logic into a data-driven ecosystem.
Architecture
Service-Oriented (SOA)
Data Format
JSON / ScriptableObjects
UI Framework
LeanTween / Event-Based
Scripting
C# / Unity LTS
System_Video
Gameplay
Turn-Based Combat
Real-time turn-based combat system with event-driven mechanics and dynamic UI feedback.
Ref_ID: 104-X

System_Preview
Interface Design
Map & Navigation UI
Custom minimap logic with dynamic quest markers and coordinate tracking.
Ref_ID: 204-X

System_Preview
Data Management
Inventory & Persistence
Grid-based inventory system synced with custom JSON serialization.
Ref_ID: 304-X
System
Architecture
Moving away from rigid monolithic structures. Implementing systems that favor expansion over modification.
Development Roadmap
01
Completed
Core Systems
Architecture for SOA, Event Bus, and core data management systems has been implemented.
02
In Progress
Combat & AI
FSM-based enemy AI and probability-based combat engine development.
03
Planned
Polish & UI
Shader-graph integration and a comprehensive visual overhaul of the UGUI.